
Narrative Adventures
Hand-illustrated, branching stories with fully voiced casts. Choices persist across chapters and sync via iCloud, so you can start on iPhone and finish on iPad.
QuestInfinityForge is a small London studio building premium, story-first iOS games — no ads, no timers, just meticulously designed adventures you keep forever.
App Store average
Downloads worldwide
Titles shipped since 2018


Founded above a print shop on Hanway Street in 2018, QuestInfinityForge keeps its team small on purpose. Nine designers, engineers, and composers ship every title in-house — from the first pencil sketch to the final Metal shader. We build exclusively for Apple platforms, tuning each game to feel native on ProMotion displays, responsive to the Taptic Engine, and beautiful whether you play on an iPhone 15 or an iPad Pro.
We take on two projects a year and nothing more. That restraint lets us obsess over frame pacing, offline play, and accessibility — every game ships with full VoiceOver support, colour-blind palettes, and one-handed controls.
No ads, no loot boxes, no energy meters. Buy the game, own it forever across all your Apple devices.
Native Swift and Metal rendering targeting a locked 120fps on ProMotion, with graceful fallbacks on older devices.
VoiceOver narration, dynamic type, colour-blind palettes, and remappable one-handed controls in every title.
Every QuestInfinityForge title falls into one of three houses — each with its own art direction, cadence, and design language.

Hand-illustrated, branching stories with fully voiced casts. Choices persist across chapters and sync via iCloud, so you can start on iPhone and finish on iPad.

Grid-based logic games with generous hint systems and daily challenges. Designed for five-minute commutes yet deep enough for hours on the sofa.

Turn-based roguelikes with seeded runs, Game Center leaderboards, and a codex that rewards mastery. New biomes added in free seasonal updates.
Screens, concept art, and key frames from titles currently on the App Store.

“Emberwake is the first mobile game in years I actually finished — twice. No ads, no nonsense, just a gorgeous story I could pick up on the train and put down at home. Worth every penny.”
Behind-the-scenes design notes, early TestFlight invites, and launch codes — sent once a month, never shared, unsubscribe in a tap.
Studio hours are Monday to Friday, 10:00–18:00 GMT. We answer press, partnership, and player mail within two working days.
Phone
+44 20 7636 1927Studio
52 Hanway Street, Fitzrovia, London W1T 1LU
Hours
Mon–Fri · 10:00–18:00 GMT